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2026-04-10 17:53:31 -05:00
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_tltej"]
_data = {
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&"walk_left": SubResource("Animation_y6ugy"),
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&"wallgrab_down_left": SubResource("Animation_7ol2s"),
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&"wallgrab_idle_left": SubResource("Animation_8ycqa"),
&"wallgrab_idle_right": SubResource("Animation_loyd4"),
&"wallgrab_up_left": SubResource("Animation_04swr"),
&"wallgrab_up_right": SubResource("Animation_o7urm")
}
[node name="blockbench_export" type="Node3D"]
[node name="root" type="Node3D" parent="."]
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bones/15/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.09375, 0, -0.015625)
bones/15/enabled = true
bones/15/position = Vector3(0.09375, 0, -0.015625)
bones/15/rotation = Quaternion(0, 0, 0, 1)
bones/15/scale = Vector3(1, 1, 1)
bones/16/name = "right_arm"
bones/16/parent = 6
bones/16/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.09375, 0, -0.015625)
bones/16/enabled = true
bones/16/position = Vector3(-0.09375, 0, -0.015625)
bones/16/rotation = Quaternion(0, 0, 0, 1)
bones/16/scale = Vector3(1, 1, 1)
bones/17/name = "left_leg"
bones/17/parent = 5
bones/17/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0625, -0.125, 0.015625)
bones/17/enabled = true
bones/17/position = Vector3(0.0625, -0.125, 0.015625)
bones/17/rotation = Quaternion(0, 0, 0, 1)
bones/17/scale = Vector3(1, 1, 1)
bones/18/name = "right_leg"
bones/18/parent = 5
bones/18/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0625, -0.125, 0.015625)
bones/18/enabled = true
bones/18/position = Vector3(-0.0625, -0.125, 0.015625)
bones/18/rotation = Quaternion(0, 0, 0, 1)
bones/18/scale = Vector3(1, 1, 1)
[node name="root" type="MeshInstance3D" parent="root/Skeleton3D"]
mesh = SubResource("ArrayMesh_03dow")
skin = SubResource("Skin_4k3s6")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_tltej")
}