11 lines
322 B
C#
11 lines
322 B
C#
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using Godot;
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public partial class State : Node {
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[Signal]
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public delegate void TransitionedEventHandler(Node sender, string newState);
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public virtual void Enter() { }
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public virtual void Exit() { }
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public virtual void Update(double delta) { }
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public virtual void PhysicsUpdate(double delta) { }
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}
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