initial add
This commit is contained in:
54
gobbos_delivery/scripts/states/StateMachine.cs
Normal file
54
gobbos_delivery/scripts/states/StateMachine.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
using Godot;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public partial class StateMachine : State {
|
||||
[Export]
|
||||
public State InitialState { get; set; }
|
||||
|
||||
private State currentState;
|
||||
private readonly Dictionary<string, State> stateList = [];
|
||||
|
||||
public override void _Ready() {
|
||||
foreach (var child in GetChildren()) {
|
||||
if (child is State state)
|
||||
{
|
||||
stateList.Add(child.Name.ToString().ToLower(), state);
|
||||
state.Transitioned += OnChildTransition;
|
||||
}
|
||||
}
|
||||
|
||||
if (InitialState != null)
|
||||
{
|
||||
InitialState.Enter();
|
||||
currentState = InitialState;
|
||||
}
|
||||
}
|
||||
|
||||
public void Process(float delta)
|
||||
{
|
||||
currentState?.Update(delta);
|
||||
}
|
||||
|
||||
public override void PhysicsUpdate(double delta)
|
||||
{
|
||||
currentState?.PhysicsUpdate(delta);
|
||||
}
|
||||
|
||||
public void OnChildTransition(Node sender, string newStateName)
|
||||
{
|
||||
if (sender != currentState)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var newState = stateList[newStateName.ToLower()];
|
||||
if (newState == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
currentState?.Exit();
|
||||
newState.Enter();
|
||||
currentState = newState;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user