initial add

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2026-04-10 17:53:31 -05:00
commit ebd36e4ef3
196 changed files with 51603 additions and 0 deletions

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using Godot;
public partial class PlayerAirborn : State {
private Player player;
public override void _Ready() {
player = GetNode<Player>("../..");
}
public override void Enter() {
GD.Print("airborn");
player.StateLabel?.Text = Name;
player.InParachute = false;
player.AnimStateMachine?.Travel("Airborne");
}
public override void PhysicsUpdate(double delta) {
var floatDelta = (float)delta;
if (player.IsOnFloor()) {
EmitSignal(SignalName.Transitioned, this, "PlayerGrounded");
}
if (player.MoveDir.X != 0) {
player.Velocity = new(
Mathf.MoveToward(player.Velocity.X, player.MoveDir.X * player.Speed, player.Acceleration),
player.Velocity.Y);
}
else {
player.Velocity = new(
Mathf.MoveToward(player.Velocity.X, 0.0f, player.AirFriction),
player.Velocity.Y);
}
if (player.Velocity.Y >= 0) {
player.Velocity = new(
player.Velocity.X,
player.Velocity.Y + player.Gravity * floatDelta * player.FallMod);
}
else {
player.Velocity = new(
player.Velocity.X,
player.Velocity.Y + player.Gravity * floatDelta);
}
var wcl = player.WallCastLow != null && player.WallCastLow.IsColliding();
var wcm = player.WallCastMid != null && player.WallCastLow.IsColliding();
var wct = player.WallCastTop != null && player.WallCastTop.IsColliding();
if (wcl && wcm && wct) {
EmitSignal(SignalName.Transitioned, this, "PlayerWallGrab");
}
if (Input.IsActionJustPressed("jump") && player.CanCoyoteJump) {
player.Velocity = new(player.Velocity.X, player.Jump);
}
LedgeLogic();
player.LastVelocityY = player.Velocity.Y;
}
private void LedgeLogic() {
if (player.IsOnFloor() || player.Velocity.Y <= -30 || player.MoveDir == Vector2.Zero) {
return;
}
if (!player.WallCastMid.IsColliding() || player.WallCastTop.IsColliding()) {
return;
}
var desiredPos = player.WallCastMid.GetCollisionPoint().Snapped(new Vector2(4, 4)) + new Vector2(-2 * player.MoveDir.X, -1);
var posTween = CreateTween().SetTrans(Tween.TransitionType.Sine);
posTween.TweenProperty(player, "global_position", desiredPos, 0.05);
player.LastVelocityY = 0.0f;
player.Velocity = new (0.0f, player.LedgeJump);
}
}