initial add
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77
gobbos_delivery/scripts/states/player/PlayerAirborn.cs
Normal file
77
gobbos_delivery/scripts/states/player/PlayerAirborn.cs
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using Godot;
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public partial class PlayerAirborn : State {
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private Player player;
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public override void _Ready() {
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player = GetNode<Player>("../..");
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}
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public override void Enter() {
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GD.Print("airborn");
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player.StateLabel?.Text = Name;
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player.InParachute = false;
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player.AnimStateMachine?.Travel("Airborne");
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}
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public override void PhysicsUpdate(double delta) {
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var floatDelta = (float)delta;
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if (player.IsOnFloor()) {
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EmitSignal(SignalName.Transitioned, this, "PlayerGrounded");
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}
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if (player.MoveDir.X != 0) {
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player.Velocity = new(
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Mathf.MoveToward(player.Velocity.X, player.MoveDir.X * player.Speed, player.Acceleration),
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player.Velocity.Y);
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}
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else {
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player.Velocity = new(
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Mathf.MoveToward(player.Velocity.X, 0.0f, player.AirFriction),
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player.Velocity.Y);
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}
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if (player.Velocity.Y >= 0) {
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player.Velocity = new(
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player.Velocity.X,
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player.Velocity.Y + player.Gravity * floatDelta * player.FallMod);
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}
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else {
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player.Velocity = new(
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player.Velocity.X,
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player.Velocity.Y + player.Gravity * floatDelta);
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}
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var wcl = player.WallCastLow != null && player.WallCastLow.IsColliding();
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var wcm = player.WallCastMid != null && player.WallCastLow.IsColliding();
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var wct = player.WallCastTop != null && player.WallCastTop.IsColliding();
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if (wcl && wcm && wct) {
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EmitSignal(SignalName.Transitioned, this, "PlayerWallGrab");
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}
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if (Input.IsActionJustPressed("jump") && player.CanCoyoteJump) {
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player.Velocity = new(player.Velocity.X, player.Jump);
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}
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LedgeLogic();
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player.LastVelocityY = player.Velocity.Y;
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}
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private void LedgeLogic() {
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if (player.IsOnFloor() || player.Velocity.Y <= -30 || player.MoveDir == Vector2.Zero) {
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return;
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}
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if (!player.WallCastMid.IsColliding() || player.WallCastTop.IsColliding()) {
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return;
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}
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var desiredPos = player.WallCastMid.GetCollisionPoint().Snapped(new Vector2(4, 4)) + new Vector2(-2 * player.MoveDir.X, -1);
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var posTween = CreateTween().SetTrans(Tween.TransitionType.Sine);
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posTween.TweenProperty(player, "global_position", desiredPos, 0.05);
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player.LastVelocityY = 0.0f;
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player.Velocity = new (0.0f, player.LedgeJump);
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}
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}
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