Files
gobbo/gobbos_delivery/scripts/states/player/PlayerWallGrab.cs
2026-04-10 17:53:31 -05:00

62 lines
2.2 KiB
C#

using Godot;
public partial class PlayerWallGrab : State {
private Player player;
private float wallDirection;
public override void _Ready() {
player = GetNode<Player>("../..");
}
public override void Enter() {
player.StateLabel?.Text = Name;
player.InParachute = false;
Vector2 desiredPos = new (
(player.WallCastLow.GetCollisionPoint().Snapped(new Vector2(4, 4)) + new Vector2(-2 * player.MoveDir.X, 0)).X,
player.GlobalPosition.Y);
var posTween = CreateTween().SetTrans(Tween.TransitionType.Sine);
posTween.TweenProperty(player, "global_position", desiredPos, 0.05);
wallDirection = player.MoveDir.X;
}
public override void PhysicsUpdate(double delta) {
var floatDelta = (float)delta;
player.Velocity = new (0.0f, player.Velocity.Y);
if (player.MoveDir.X != 0.0) {
if (!player.WallCastLow.IsColliding() ||
!player.WallCastMid.IsColliding() ||
!player.WallCastTop.IsColliding()) {
EmitSignal(SignalName.Transitioned, this, "PlayerAirborne");
}
}
if (player.MoveDir.Y != 0) {
player.Velocity = new (
player.Velocity.X,
Mathf.MoveToward(player.Velocity.Y, player.MoveDir.Y * player.WallSpeed, player.Acceleration));
}
else {
player.Velocity = new (
player.Velocity.X,
Mathf.MoveToward(player.Velocity.Y, 0.0f, floatDelta * player.WallFriction));
}
if (Input.IsActionJustPressed("jump")) {
player.WallCastTop?.Enabled = false;
player.WallCastMid?.Enabled = false;
player.WallCastLow?.Enabled = false;
player.WallCastDelayTimer.Start();
EmitSignal(SignalName.Transitioned, this, "PlayerAirborne");
player.Velocity = new (player.Velocity.X, player.Jump * 0.85f);
if (wallDirection > 0) {
player.Velocity = new (-player.WallJump, player.Velocity.Y);
}
else {
player.Velocity = new (player.WallJump, player.Velocity.Y);
}
}
}
}